A collaboration between the play2PREVENT Lab, the NIH/FDA-funded Yale and USC Tobacco Centers of Regulatory Science (TCORS), 1st Playable Productions, Schell Games this project expanded on earlier development and evaluation of the videogame intervention, PlayForward: smokeSCREEN with the goal of collecting in-game and standardized data on adolescents’ attitudes, perceptions, and knowledge about cigarettes, e-cigarettes, and other tobacco products.
smokeSCREEN addresses the range of challenges that young teens face, with a dedicated focus on youth decision-making about smoking and vaping (conventional cigarettes, electronic cigarettes, flavored tobacco products), and includes strategies for both smoking prevention and cessation.
Results from our published pilot study suggest that brief exposure to smokeSCREEN has a promising effect on preventing risk for adolescent smoking and vaping. The videogame changed risk perception, and beliefs about e-cigarettes and other tobacco products.
A full-scale evaluation study, with support from the CVS Health Foundation and conducted in four states with 560 adolescents, demonstrated a significant impact on beliefs and knowledge about electronic cigarettes and vaping, and is well accepted by adolescents.
smokeSCREEN is developed for ages 10-16, the game is available now to users with authorized logins.