A collaboration between the play2PREVENT Lab, Yale and USC Tobacco Centers of Regulatory Science (TCORS), and 1st Playable Productions, this project expanded on earlier development and evaluation of the videogame intervention, PlayForward: smokeSCREEN with the goal of collecting in-game and standardized data on adolescents’ attitudes, perceptions, and knowledge about e-cigarettes and other tobacco products.
smokeSCREEN addresses the range of challenges that young teens face, with a dedicated focus on youth decision-making about tobacco smoking (conventional cigarettes, electronic cigarettes, flavored tobacco products), and includes strategies for both smoking prevention and cessation.
Results from our recently published pilot study suggest that brief exposure to smokeSCREEN may have a promising effect on preventing risk for early adolescent tobacco product use. The videogame changed knowledge of e-cigarettes and other tobacco products (p’s < 0.001), risk perceptions of cigarettes and e-cigarettes (p < .01 and p < .001, respectively), and beliefs about e-cigarettes and other tobacco products (p’s < 0.05), but not intentions. Older adolescents reported greater e-cigarette knowledge and risk perceptions (p’s < 0.05), and females reported greater risk perception of cigarettes (p < .05). Beliefs mediated the relationship between knowledge and intentions to use e-cigarettes (indirect effect p < .05).
smokeSCREEN is developed for ages 10-16, the game is available now to users with authorized logins.